Thursday, July 28, 2011

Session Roundup #18

Hello kids. I am effing exhausted, so there'll be a really short Roundup tonight. Which is kind of a shame, because we played Mage this evening, and it was super bloody awesome. I mean, really cool. Cool enough that I want to spend more time parsing it before I dive into talking about it, but what the hell? Our cabal was in the midst of deciding whether we were gonna help bonus dudes escape from this misty spirit labyrinth, (see last session for sort-of how we got here-- basically, we freed some dudes with the Ghost Bees and Tigers, but there's some other guys we could free too, if we come up with a challenge...) when we, well... basically unlocked this whole nested sideplot about basically evil bits of our own souls, trapped in gems. Apparently, we are, or were, Total Recall style sleeper agents. For serious. So we got deep into trying to figure out what the hell we were going to do about that, which meant that Tommy spent a lot of the game talking to the spirits of gems with his super cool Spirit 3.

Also, I totally bought Space 3 with my xp from last session. Now we're thinking in portals!

Only, well... the paradox. :)

Anyway, we left on a cliffhanger-- we've just sort-of come up with a plan to convince the spirits in the woods to let everyone in the labyrinth go, by exorcising the gems with our evil selves in them, and offering the spirits a place in them.

I am not doing the plot, or the session justice here, for which I feel really bad. I'll try to do better later. Culture Packets for Dust to Dust are finally over, for the most, so I am relieved, but wiped. Plus, I have some other writing obligations.

Finally, I've been playing Echo Bazaar on Shieldhaven's recommendation, and I really love the feel here. It is super creepy and awesome. Personally, I love it when things are odd and deep and don't really make sense for a long time. It's deliciously overwhelming, and that says yes to me.

Now, sleep. No really. It's important.

Friday, July 22, 2011

As an FYI.

Shieldhaven posted today about LARP culture packets, what they are, ways to do them, and why we're doing them the way we are in Dust to Dust. If you're interested in LARP at all, it's definitely worth a read. Also, you'll get some small idea of what I've been doing with SO MUCH of my time lately, so that I've not been, you know... running things, or working on Dungeons, Pwnies, or anything else.

Thursday, July 21, 2011

Session Roundup #18

This week was pretty much Over the Edge, and also the iphone app Alchemy, which is sad and addictive and I love it. Anyway.

So, the premise in Alchemy is that you start with Earth, Air, Fire, and Water, and then combine them to make things, which you then combine to make other things, until you have bacteria and life and man and volcanoes and beer and switzerland and jedi and kilts. It's kind of awesome and hilarious. Recommended. Word to the wise-- go ahead and pay for the 99 cent app; it crashes a lot less than the free version with (poorly scripted) ads.

And now, Over the Edge. Have I mentioned how much I love this game? I kind of love it a lot. It is rules light without making one paralyzed by choice. The characters are insane and awesome, and it's great for pickup games. We had three new players, as our friend Pipistrella was in town, and also the Monkey King was down from John Waters land to pick up his Brock Samson-esque character. So apart from that, it was me and Stands-in-Fire as the Veterans, Shieldhaven running it, and Four Color and System Sans Setting as the newbies.

This one was basically a large combat with a gang, as they tried to steal the Crimson Chamber, also known as the Massive Paperweight That Spits Out Monsters. Combat is pretty much equal give and take (unless there's guns, don't let there be guns), and though it took a while, it's really fun. We managed to get the hell away from the E-Z Sleep, the shady-ass hotel where we were holed up, after discovering, at the tail end, the horrible experiments going on in the basement. Aiie. Such a random and kind of awesome setting.

Last session, since it was forever ago, is here.

Now, back to Dust to Dust Website updates.

Friday, July 15, 2011

Session Roundup #17

So, I effed up two weeks of Roundup, but there wasn't really all that much till last night: Mansions of Madness, Angry Birds, Fallout: New Vegas, and last night's Mage: The Awakening.

Mansions of Madness: Shieldhaven already did a thorough analysis here, but yeah, it's awesome. I played the Nun, which is pretty much the best choice in Arkham Asylum. And a good one here too, though it kind of hoses your buddies-- since shenanigans are more expensive to play on you, the Storyteller hoses them more often. I'm curious to try with some of the other characters, now that I know something about the game.

The oddest thing is that how our lives would have been SO MUCH HARDER if we'd gone for all of the clues. Although everyone lost, it would have been more climactic, if harder, if we had remembered to go for the next proper target. Ah well. Booze and Lovecraft...

...is just fine, actually.

Angry Birds: Effing addictive iphone games. I have nothing to say about this, but it's fun. Yes. Fun. Shut up.

Fallout: New Vegas: So, Made it to the Strip. So far, aligning with Mr. House, though that may change. You know what I love? How I'm Neutral (coz of stealing), but there's so many Good Guy options which involve coming to a peaceful solution, where no one dies. This makes me so happy. I like. Anyway, I'm probably going to go do a bunch of side-quests before I do any more of the main quest, except that I don't want to blow my free pass with the Caesar's Legion guys, while I have it.

Mage: The Awakening: Super fun session last night, involving a forest of Forgotten Ghosts and Spirits, where we went to rescue some Sentinels that had gotten... ah, lured from the path. However, our Moros and our Thyrsus clued us into the beings trying to do the same to us, and we went to the Guardians of the Forest, who challenged one of our warriors to a fisticuffs battle, with the rest of us offering support. We could cast spells on our guy, or the terrain (including the ghost critters in the area), but not on the other warrior or _his_ support. So, if it's a bareknucklething, we threw Tommy (Stands in Fire) under the bus. And then...

Well, Ghost Bees.

Ghost Bees and Ghost Wolves from me, unlucky ground from our Fate Guy, and Tommy turned plants into a Tiger.

So that was awesome.

Tomorrow night we've got an Over The Edge session, so I am looking forward to that most assiduously, and later this month, there should be the Return of My D&D game.

Tuesday, July 12, 2011

If I were a CEO: Tabletop Games, #1.

This pair of posts on This blog that Shieldhaven reads and I really should read too, because it's pretty awesome, got me thinking about an idea I'd had on one of the many, many long-ass car rides I go on with Haven and/or Stands-in-Fire (I am pretty sure Stands-in-Fire was there for this one), about how I would run the D&D side of WoC, if I owned it. Also, refined the ideas somewhat through conversations with Four Color Criticism, who understands far more about publishing than I have any hope of knowing ever.

Keep in mind that this is the hypothesis phase, so I haven't thoroughly or crunchily weighed or vetted any of these things, and this can hardly be called a proper business plan. Rather, I am going by impression and wondering if these things would work. But nu, to the stuff:

Not-Roundup #6

Having failed at Roundup for the past week (though I do, now, have some stuff to talk about), I am going to do a momentary driveby to deposit this link, about Ponyfinder, a My Little Pony variant of Pathfinder.

Yeah, you're welcome. :D