Showing posts with label soulless capitalist. Show all posts
Showing posts with label soulless capitalist. Show all posts

Monday, May 5, 2014

Yes, Video Games are Art. There. I said it.

This is a common question that's come up over and over: Are Video Games Art? If so, what makes them thus? And so on, and so forth. Typically, the argument is divided by people who don't care for games saying, "No! They're silly kids' entertainment, and cannot be Art!" and people who like games saying something that sounds a lot like, "well, I like them, so they must be Art!" and people who like games, but want to be snooty about it saying, "well, what is Art anyway? And some are Art, and some are not," et al.

But what we're actually talking about here, at a fundamental level is legitimacy: should games be taken seriously as a medium and a format, or not?

And yes, I am using Art with a capital A, because it _is_ to be high-falutin' here. Or some junk. And because I am unable to avoid pretension or fulmination, because I am not as awesome as Shieldhaven. But I digress.

First, we have to separate Art from value judgement. That is to say: whether or not you like something has nothing to do with it's status as Art. There's plenty of bad Art. But the fact remains that movies, books, music, and visual art are all Art, and video games combine these elements with interactivity... thus, Art. But there's another reason too... the economics, the production, and the marketing of video games are all consistent with those for Art of various media.

I shall explain.

Tuesday, June 12, 2012

In which I am not alone.

Aaaand here's a small collection of links to other people's blogs, who have ideas I love, or have posited elsewhere in this blog. Seriously, keep it coming.

Dear Wizards of the Coast... -- from UAD&D. Talks about Multiple Editions and Print on Demand, a welcome echo of my post on the Two State Solution some time ago. And from a pro! A righteous read.

The Threefold Path of RPG reading. -- Robin D. Laws has some excellent insight on Information Presentation, a subject dear to my heart.

I Made a Board Game! -- Shieldhaven discusses Stones of the Wall, a game he invented for DtD. It's pretty cool. :)

Among the topics which I intend to discuss in future, there are some reviews (Toys for the Sandbox and D&DNext/5e/whatever), and also more on information presentation as regards the Dust to Dust Rulebook and Website, which are of perhaps more immediate concern to me than other topics.

Speaking of Dust to Dust, we just had our fourth three-day event! Which may lead to some ruminations.

I suppose we shall see.

Tuesday, July 12, 2011

If I were a CEO: Tabletop Games, #1.

This pair of posts on This blog that Shieldhaven reads and I really should read too, because it's pretty awesome, got me thinking about an idea I'd had on one of the many, many long-ass car rides I go on with Haven and/or Stands-in-Fire (I am pretty sure Stands-in-Fire was there for this one), about how I would run the D&D side of WoC, if I owned it. Also, refined the ideas somewhat through conversations with Four Color Criticism, who understands far more about publishing than I have any hope of knowing ever.

Keep in mind that this is the hypothesis phase, so I haven't thoroughly or crunchily weighed or vetted any of these things, and this can hardly be called a proper business plan. Rather, I am going by impression and wondering if these things would work. But nu, to the stuff: