Showing posts with label haven't I seen you somewhere before?. Show all posts
Showing posts with label haven't I seen you somewhere before?. Show all posts

Tuesday, July 12, 2011

Not-Roundup #6

Having failed at Roundup for the past week (though I do, now, have some stuff to talk about), I am going to do a momentary driveby to deposit this link, about Ponyfinder, a My Little Pony variant of Pathfinder.

Yeah, you're welcome. :D

Friday, March 11, 2011

New wine in old skins.

This afternoon, Shieldhaven linked me to This Nifty Group Plan Thing, which seems like a whole lot of fun and festivity, and a thing I'll like to do. For me, this is a lovely slice of nostalgia, as my dad used to run this map as part of his half-Qasqueton & other 1e material, half homebrew dungeon. As Shieldhaven mentions, we are discussing having the dungeons be connected in some way, which should be fun. In the interim, here's the write up from the original page:



Most people that have been playing the game longer than, oh say... 15 years should recognize the rather iconic map above. Even those of you that may have cut your teeth on 3rd edition have seen it presented there. It is, of course, the dungeon originally provided in the AD&D 1e Dungeon Master's Guide. It and the accompanying sample of play have together long been a sort of touchstone for me in the way that things like Village of Hommlet, In Search of the Unknown, Bargle & Castle Mistamere or Keep on the Borderlands are for others.

I realized something about this map and I recently. Despite it's importance to my early understanding of the game I've only ever used it for off-the-cuff, ill-prepared ventures. I've never actually sat down to stock and prep it like I now normally do. That's rather a pity, I think, because it's a well-constructed level. That secret door in room 3 (hiding somewhat in plain view and challenging the party to put the clues together to find it) is a prize in and of itself. Overlook it and you've got only a handful of standard 1st-level-dungeon-looking rooms on the top half of the map to explore. Discover, it though, and the whole level opens up.

Beyond room three one can reveal the nooks and crannies of those odd passageways and the weird little side rooms whose overall layout and construction beg the questions "what?" and "why?". Why this little bit here and that narrow passageway to nowhere there? What earthly (or unearthly) purpose is served by the three 10' square rooms that terminate the narrow halls in the south-east quarter? That series of rooms beyond the secret door is just dying to be stocked and described, is it not?

So here is what I am proposing to do and this is where those reading along can come into the picture if they so desire. I'm going to stock that thing room-by-room here on the blog at a rate of three rooms per week starting next week. I'm encouraging those reading this to do the same. At the end of this process the world will have (hopefully) several stocked dungeons based on a single, iconic map. The differences and similarities between them can be an interesting statement on the game and its participants.

I offer only some simple guidelines for this venture:


  1. Use any version of D&D, the clones or even another game (even genre) entirely to complete the dungeon.
    Provide as much or as little detail as you desire as you go.

  2. To get started add a comment to this blog saying that you're getting started and provide a link to your blog so we can all go see
  3. .
  4. You can join the fun at any time and take as long as you like doing it.

  5. Use as much or as little of the background and the few existing room descriptions associated with the map from the DMG as you like. The only requirement is that you use the above map.

  6. I'll be posting three rooms per week starting Monday, February 7th. (My first post on this will probably be whenever I get around to it.)

  7. I encourage you to not only stock the thing, but talk about your choices and dungeon-building philosophy as well. For instance, if you're using randomly generated results, talk about why. If not, also talk about why. Will it be a themed dungeon? The value in this project to me is in hearing about what a particular DM likes as well as seeing it directly applied.

  8. Will there be winners? Will there be prizes? Everybody is a winner but there won't be prizes.

  9. If you want to play but don't yet have a blog, start here.

Friday, February 18, 2011

Session Roundup #4

A day late due to patch day again, but nu, better late than never!

So this past week saw some Arcana Evolved, and also rolling up characters with Shieldhaven, Wombat, and (eventually) Stands-In-Fire for Samhaine's Dresden Files one shot. AE was first, while down in the ATL for a LARP BBQ (mmm... acronyms), where Kings' Gate Matters were wrapped up, and Dust to Dust char. creation stuff was discussed at length. That wasn't really a game, that was... well, I shouldn't really call it foreplay, but you know...

*ahem*, anyway.

So AE.

It was a pretty straightforward session... we fought more !*^@&!%^! Winter Wolves, captured one, quizzed him, and had our Faen Akashic do some object loresight on that wolf's collar. This got the attention of something called a Winterspawn, who apparently was the Liege Lord of an Ice Devil that we killed the hell out of some time ago, who scried on us for a while. Then he teleported a thing that looked like a dead corpse frozen in a battle-mech of ice armor at us, and was apparently annoyed that we fucking smashed it into a thousand pieces. I say we, but I really mean Shieldhaven's Warmain and his awesome hammer, enchanted with Ghost Touch. I didn't bother to use any other spell slots than that, because with Ghost Touch and his earlier attack, not to mention the damage the other tanks dealt, there wasn't any reason to do so. The math may or may not work out on whether I did more damage spending the 5th level spell slot on Ghost Touch than on some other blast you to hell spell, like Attack From Within, but eh. It was pretty cool either way.

The Winterspawn wasn't really down with us taking out his minion, and in response to me mouthing off at his scrying-bubble after failing to dispel it, he telepathically contacted me to explain why he and his buddies wanted to cover the world in winter, freezing everyone. We knew this, mostly (there's a Primordial Evil that they can trap forever this way-- btw, sorry about your planet)-- but dislike the methods (Hey! All my stuff's here! And what about meee!?), and so I argued, Honeythorn Gump style (What good is a world locked in a season of death?), and we agreed to disagree (I'm right and going to keep on doing what I'm doing and hope we don't meet again, nyah vs. I'm betting my friends are going to want to come and probably try to kill you and all your friends, nyah. Not that I said that), and I reported the chat to the party. We were all quite perturbed.

Dresden Files Char. creation was... interesting. So, you create concepts, like in say, Spirit of the Century, based on what you think you might want to do. My concept was initially Dexter Morgan as a small half black, half mexican girl, and it eventually sort of became half Dexter, half, well, That Other Serial Killer who targets monsters. This is a character that I would normally consider completely unplayable, but. I'm gonna go ahead and blame Wombat and Samhaine for this one. We play the game on next Tuesday; Samhaine will be writing a review of the system thereafter, and I shall link it whereupon.

In the meantime, the Monkey King and Four Color have been Continuing the Conversation on humans as default race et al in gaming, and on player investment. You should go give a little looksee. Basically, what it's all done is make me want to read Eclipse Phase and play Noumenon.

Fortunately, Shieldhaven is considering what game to start running next, and Noumenon is on the list, though Mage or Westmarches E6 are my top choices.

Over The Edge with some Guest Stars this weekend, and I'll do a new Games I'm Playing post when Shieldhaven chooses our next adventure. And hopefully I'll have gotten to play some more Fallout: New Vegas in the interim.

Btw... does it make me a bad person, wanting to play this so badly? I mean it looks like...

Never mind what it looks like. But I still want to play it.