Showing posts with label pimpy mcpimperson. Show all posts
Showing posts with label pimpy mcpimperson. Show all posts

Thursday, November 7, 2019

Long time passing

So, given that I've completely neglected this thing for a whole year While Things Were Happening... hi!

Metatopia starts this evening and starting tomorrow I'm doing Alpha Tests for a game that I really should be talking about here but I haven't and booooo to me.

The Game, or the hollowed-out shell of a game in it's nascent, trembling, baby-bird form is At What Cost, and it's meant to deconstruct advancement so that all character building/creation is in play, and goes on all the time. The hope is that this bakes all of that stuff into social goals and character development, so that build speculation is a statement about the character in the character's voice, rather than meta-chat. We'll see how that goes.

And I'm really making this post to procrastinate from yet more game prep, so... urm, I should y'know... get on that.

...I should also mention though two things:

first, I was on another Tome Show episode on MEGADUNGEONS last November that I neglected to mention, go clicky link if that sounds fun. I've another one on Secrets in Games that will be up at some point, and let's see if I actually link it in a timely sort of way this time.

Also, Shieldhaven & Sam Dillon are doing a whole series with the Tome called Edition Wars, which is quality content if you're a D&D history nerd, which I am.

Also, for if you like Talisman (the board game), did I ever mention that I was a writer on an RPG version of it? Because if you're interested in the playtest/quickstart of it, that's available.


Oh boy, what else have I been up to... um, Grim War II is on hiatus, but Reign II: Realities had a successful kickstarter that I totally failed to mention here because I'm the worst, except that I am super excited about the arcane and impenetrable setting that Shieldhaven and I wrote for it. I think it's my goal to always be writing the Nobilis 2nd Edition Heartbreaker, that folks will like, stick on some shelf and admire occasionally but be completely baffled about how to actually play.

...hm, what's that? Am I have rolling anxiety attack right now?

Well yes. Yes I am. So glad you noticed.

Peace.

Metatopia highlights to come... either tomorrow or sometime next year, maybe.

Friday, July 20, 2018

Hope and other failings.

I'd hoped I'd have managed some more posts before this Tome Show episode I'm on  dropped, but oh well. It's there! Huzzah!

Let's talk Kickstarters! Right now, I'm backing Reign 2nd ed and Over The Edge 25e, and encourage you to do so also! I'm also doing a bunch of writing for some books right now, or will be doing so soon, but I can't really talk about any of them at the moment, so... well, hopefully I will remember to post here when I can do so.

Well, we can hope.




Wednesday, May 23, 2018

Oh hey, thing!

So yeah, I'm on The Tome Show tonight, discussing Midgard Heroes as I oh-so-smoothly insinuated in my terribly conveniently timed latest roundup post. So if you're here from that, s'up?

Otherwise, I should mention that we had session #83 of Harbinger's game on Sunday, which was really excellent for me, as my Fighter, Lanth accomplished yet another major goal, and got to do some serious and convincing weight-slinging as far as convincing other people to do the needful and not be assholes (NPCs, not the party). Also, the party actually agreed on a plan for actually actives next steps against the main (so far) campaign level threat. This highlights something the game does that I really super love, which is Birthright style Magic-is-tied-to-the-land. Lemme 'splain.

There's these gigantic (typically) stone creatures called Domain Sentinels, who were created in ancient days to protect certain magically designated areas of land, or, well, domains. My character's race, the Veytikka, seem to have some kind of connection also to the domains, or at least to providing legitimacy somehow to people who want to rule it- but that's my impression from some things that've happened in game. Not least of which involves the first time we met a Domain Sentinel, on the first floor of a dungeon which is basically a nod to Od Nua from Pillars of Eternity. This one was a 10 foot tall stone quadruped which trapped each of us in this ray of blue light and asked us creepy, enigmatic questions. And the one Lanth got was, "Is there a threat to the domain?"

I said no at the time, but as shit got ever closer to the overhead rotary device, my opinion has shifted, and now we're basically collecting Sentinels to turn against the evil angel that is busily seeking to sow chaos and destruction in all the living world. So that's fun.

But really, I love this kind of mecha-monster ally deal, and it potentially lends itself to some fun, non-horrible, more allied Shadow of the Colossus type play, in the long run. Anyway, the session was much more heavy on the social side than the combat side this time, which is often pretty awesome when it's well seeded and has a strong foundation (this did, it was a number of pay-offs from really old previous encounters), and the combat, when it came, was done in such a way that we only barely survived it, only barely defeated the horrible curfew-enforcing armored air elemental thing that was beating the snot out of us, and then only barely avoided getting the tracking curse it'd placed on us cured before the local military police found us and made our lives that much more short. All in all, a good time.

And looking back over that, I should really get into more details about the pretty awesome and terrible situation we're in, but it's late, and I need to cut like, 50 words or so from my 200 word RPG that I will maybe actually remember to send in this year.

Thursday, May 17, 2018

Over a year and roundup time.

...Wow, I suck so much. I promise you that the lack of posts in the past... years has been from lack of time, and in no-wise lack of topics. So let's walk through some Roundup stuff, shall we?

Running

I'm running Liel, my D&D game, and... that's about it. I'm enjoying the hell out of it though. I like running games... maybe more than playing them. I want to talk more about this soonest, especially because we just went through about 3 sessions of the players dying, being dead, and then making themselves not dead again, which meant it was a fairly good test case for ideas I put forth in that article I guest wrote for Tribality that one time. I think it went pretty well, and it was also a nice example of a theme that bears repeating: When the players pick up all the hints and figure out what's going on, they should probably just win.

...because, y'know, I need more blog topics. Right.

Playing

Aurikesh - Harbinger's D&D 5e game. Continues to be great. I'm mostly focusing on my Blademaster 2 weapon fighter, who is level 7 now and feels like an unstoppable badass. I need to get my Tomelock and my Royal Sorcerer caught up more. That said, my main is well in the middle of accomplishing one of her major character goals, so I've got that going for me. 

Granite Sledge - Standsinfire's 5e game. Planescape on a boat! A big, rocky boat. I am playing a Lamia Monk, which is really interesting... StandsInFire created cool rules for her; I'm blood of Abraxas. The game itself is gonzo in a good way... thing

Forgotten Realms - Harbinger is also running a 5e Realms game with me and a couple of friends. I am playing a gnomish Mystic Theurge who worships the god of runes... really, I just wanted to play a Theurge. So far, I like it pretty well... it sure is a wizard who gets to use cleric spells. Not super special, except thematically. 

Over The Edge 25a - Harbinger has run a couple sessions of this, and basically, I always want more. I've said this before, but MAN do I love the playtest dice rules so far- I feel like I could run almost anything with them, particularly if I want something very light, that is heavy on the RP.

Cuphead - does anyone really play this game, or does this game play them?

Love Nikki- Yeah, I said it. But seriously, it hits all my weak points- collection, completionism, aesthetics, and exploration. It's a time and money trap like no other. If you value your cash and sanity, AVOID (but seriously, my friend code is 106448785).

Flight Rising- Yup, still. Not a ton to say about the dressup dragons except it seems the community has mellowed some, and it's gone to always-open registration, so check it out if you are so inclined! For reals though, it's a really good introduction to the culture of subgaming and in-game IRL economics beyond gold sellers (just... search on 'adoptable' sometime), and how pet games are fascinating for the econ lessons.

Pokémon Go - What? Don't you judge me, you know you're playing it too. And no, I don't have Mew yet. I'm about halfway there, still stuck looking for friggin ghost pokémon.

Writing

I wrote a Campaign Starter Kit for Unknown Armies 3 which is out to the backers now! Likely it will drop on DriveThruRPG soonish, and when that happens, I should definitely post it here, and not, y'know... forget.

For myself, I'm working on a Very Deconstructed Game called (tenatively) At What Cost, and if I actually manage to not get swamped by Day Job, I will post design diaries here, or sommat. I am hoping to have a playtestable version of it by Metatopia, assuming we're able to actually go to Metatopia this year. We'll see.

Also, I should make sure I'm not under NDA before I talk about anything else I'm writing for anyone, but Harbinger and I will be at GenCon, so there's that.

Reading

Midgard Heroes - by Kobold Press. More on this later as well, but the short version, there's a lot here I want to pick apart and feed on to grant my games strength, much like the necrophage described in its pages. Find it here

In the Company of Unicorns - by Rite Publishing, specifically, converted for 5e by my own dearest Harbinger. So, in the dim and tawdry days of 4e, I was working on a set of equine racial options called Pwny Island, which apparently, I actually thought was funny at the time. I never finished it, like so many things, but look! B basically has- well, at least, the unicorns- and managed to make them interesting, serious but not over-earnest, and fairly compelling. I'm actually unironically interested in playing a unicorn character after reading this book. I really want to do some sessions with it and post roundup reviews, because Yeah I do! So really, go! OBTAIN IT.

From Kickstarter, we got our copies of Epyllion, Changeling 20th, and I'll be picking up Dawning Star at GenCon this year, and I'm further waiting on too long a list to mention, so I'll make the attempt to talk about those games as I receive them. 

And that's the news. Why am I actually posting things now? 

...well, why indeed. 

Because I missed you, probably.



Friday, July 22, 2011

As an FYI.

Shieldhaven posted today about LARP culture packets, what they are, ways to do them, and why we're doing them the way we are in Dust to Dust. If you're interested in LARP at all, it's definitely worth a read. Also, you'll get some small idea of what I've been doing with SO MUCH of my time lately, so that I've not been, you know... running things, or working on Dungeons, Pwnies, or anything else.

Thursday, March 31, 2011

Session Roundup #9

No formal games this week, but Shieldhaven, Stands-in-Fire, and a couple of other friends and I went to MACE West: Cudgelcon last weekend, instead of going to the Eclipse campover. It was a lot of fun, as Haven describes here, and in addition to renewing my fondness for Magic: The Gathering, I picked up a few rulebooks.

Fiasco: looking forward to this one! The game is a rules light, GMless game played with D6es. It is intended to recreate the experience of a Cohen Brothers film. Check it out here, and I'll provide a more thorough update once we've had a chance to play it.

Savage Worlds, and Savage Worlds: Suzerain: Haven't had a chance to read these yet, but it does give me a chance to pimp the awesome Aaron Acevedo, whose art decorates the Suzerain book, and many other Savage Mojo games. Savage Worlds, incidentally, is apparently hot shit in Western NC! I was impressed.

We also played some Core 11/Besieged of Magic: The Gathering. I'm iffy on the Besieged set, mostly because I was very spoiled by the Alara block. I mean really-- thorough multi-color support, super fast deployment of creatures... omg, merfolk. It's just happy. That said, I made a pretty decent Infect deck, having played a bunch of Wither in Alara. In case you were curious Infect does the following:

Creatures with Infect deal damage to creatures in the form of -1/-1 counters, and to players in the form of poison counters.

So Poison Counters are also a new mechanic. If a player gets 10 of them, they lose the game. Awful, right? Yeah, play a white deck with Prot. from Black and Green creatures in it, and tell me that again.

We managed to not play any Battlestar Galactica or Mansions of Madness, though they're both games I hope to pick up soon.

In the meantime, been playing all the Shadow Hearts. I love that game-- so very hilarious, and far less railroady than I remember. But doing what sidequests you can before the second disc helps with that. Speaking of which, I am very nearly to the second disc-- at 40 hours of play. Fairly straightforward play too. Huh!

The very first World Event of Dust to Dust is this weekend! After work for me!

Yes, my work is in North Carolina, and the game is in Georgia. The game starts at noon, and my work, on Sat, ends at 10 am.

Whee!

Tuesday, February 1, 2011

Raison D'etre

In case you were wondering what I've been up to recently that I have been so lax in yammering on with promised yammers, this is it.

That is to say, the Dust to Dust website and rulebook are finally live. I don't care who you are or where you live, but you should Go and See.

A full and formal post of joy is here, at Shieldhaven's blog.

It is awesome, all awesome, and you can be a part of the awesome too.

Thursday, January 27, 2011

Not-Roundup, #1.

So against all probability, there were no games at all this week. Instead, there was a ton of work on the LARP that I am staffing with Shieldhaven, Stands-In-Fire, Basics, and others-- Dust to Dust. I am working on the website.

What-no-link, you ask?

No. None indeed. Not for another few days, anyway, as we go live on February first.

In the meantime, we will be gone for an In-Play Party and One Day event for Eclipse this weekend. Yes, LARP events count for the weekly roundup.

So... watch this space. There may be also some discussion of the necessity of the familiar in games. Which puts me in mind of one of my lj icons for my instinctive reaction, at least.

Monday, January 17, 2011

Moar Announcings.

So, another addition to the Gaming Blogroll-- it is important to go read Musings of a Wombat Warlord, as the Wombat Warlord muses about... well, whatever Wombat Warlords muse about. Wombat, also known as G or G-Money, is the GM for the Eberron game in which I play, and is awesome.

This has been your weekly blog-pimp. Gotta keep the pimp-hand strong.

Friday, November 19, 2010

Public Service Announcement.

So, the oft-mentioned B-- also known as Shieldhaven-- has begun his own gaming blog. So I invite you to persuse Harbinger of Doom, a repository for the depth and breadth of his remarkable and boundless wisdom in the realm of all things games and gaming. His insights and observations-- not to mention rapier wit-- will delight and amuse you. Allons-y!