Showing posts with label for good or for consoles. Show all posts
Showing posts with label for good or for consoles. Show all posts

Monday, August 26, 2013

Oh ya, Ouya.

So, I haz an Ouya! I've actually had it for a while, but only got to turn it on once before we were caught up in moving and other boring, life-ly stuff. Now that stuff is more settled, here's my general impressions of the system.

I want to like it, you see, I really want to like it. But every time I turn it on, it's one hassle after another... the controller won't connect, the wireless won't connect, there's only 6GB of space... I don't think I've seen an android phone with that little space. And the games I like so far are all a gig or so in size, which is just too bad.

Speaking of games, it's a little like any indie website with a bunch of homebrewed games, except you have to download them on to your sad, tiny hard-drive, and the external storage hasn't had the kinks worked out yet. Either way, I'll be very happy when I can, say, hook up external storage and get it to work without having to look up a bunch of tutorials online.

So far, of the games I've played, I'm enjoying 'Rose', 'Dub Wars' and 'Final Fantasy III' the best, as the latter is much more fun on a console than on my DS. 'Rose' is a point and click puzzle adventure which is dark and creepy, and by far the biggest game on my oyua, at 2.5GB or so. Ugh. Which is a shame, as it's my favorite.

'Dub Wars' is a pretty neat Galaga-ish game, where the music controls your weapon systems and you fly around avoiding bad guys with your ship while trying to hit them with whatever weapons you happen to have at the moment. But the music is very good, and has helped make some progress in getting Shieldhaven to appreciate Dubstep. :D

I've also played "Pinball Arcade", but can't recommend it for the Ouya, as the controller triggers are too sticky and laggy to be good flippers. Also, I've already purchased most of the tables I want for the ipad-- which has considerably more space-- and have no desire to pay for them again to play on a less responsive platform. Which is really sad, as I like the big screen, but eh.

Either way, I still believe in what they're doing and want to give their SDK a spin at some point, so I'm holding out hope for improvements down the line.

And that's the news from the indy console front.


Wednesday, June 12, 2013

For Love or Consoles

Like everyone else who cares about console gaming, I've been following the news from E3 about the Xbox One and the PS4 with great interest, and a lot of schadenfreude. And it is my responsibility (or some junk) to appraise you, the gaming public (or my tiny fraction thereof) of my thoughts.

The short version: I won't be buying an Xbox One; I will be buying a PS4.

The whys are pretty straightforward: the xbox 360 was a fair success, and I have a lot of money sunk into those games-- both from the xbox store, and in disc form. If they're not supporting that anymore, and all that money becomes so much vapor in the face of the new console? I have no reason to go for the new console. It is likely that anything new I want to play that they could offer will have a Steam version, or a PS4 version, and the listed exclusive games so far? I only kind of care about Project Spark, and if Little Big Planet wasn't enough to get me to buy a PS3, I doubt the same will be true in reverse here. Also, the always-on internet brings up shades of EA and Origins, which rubs me eternally the wrong way. Being published by EA is kind of a strike against any game, to me, unless it's name is "The Sims".

On the other side, the PS4's announcement that they'll still support disc play where you can resell/share said discs with whomever you want is a big moral victory for them. On top of that, the $399 price tag undercuts Xbox One's $499 price tag, although it's still stupid high.

On the tippy top of that, there's the fact that, as I indicated above, I don't have a PS3, and so have no investment in their previous catalogue of games. So for those for whom that's a concern... well, fair enough. They do seem to be invested in making their game backlog available digitally, though it would annoy me to have to re-pay for everything in a format that's going to eat HD space.

Anyway, it amuses me (and I think this was the case in the last console generation switch), that Sony is kind of in a better position precisely because the PS3 was dominated by the Xbox 360. I've already held onto my PS2 this long; it's no skin off me to keep it, and it's not worth enough to trade in anyway. Also, I'm kind of hoping that Microsoft's shitty, uncool business practices and limitations will prove it's monetary downfall in this cycle, that the initial launch of the Xbox One will be a failure (and anything running on a full server model always has the best launch evar amirite?), and they'll have to revamp their strategy based on what folks actually want.

In the meantime, I am still waiting for my damn Ouya to arrive.

Thursday, April 4, 2013

Schrodinger's Bioshock.

So, yeah, I played it, I beat it, and you know what? I'm not going to talk about the story. Not right now, anyway. Or maybe I will, and maybe I won't. I guess you'll see at the end of the post.

What I want to talk about tonight, ladies and gentlemen, is gameplay. To begin with, Devin's side of this review pretty much sums up everything I thought about actually playing the game. Combat, as it starts, mostly felt grafted on, clunky, and in the way of getting to the next part of the drama I am here to see. Which makes it a real shame that the presence of the combat is the only thing that actually makes this a game.

(Are there spoilers under the cut? The only way to know is observation.)

Thursday, December 8, 2011

Arkham City's Social Implications: the Bad, the Good, and the Lazy.

So, Shieldhaven is on the New Game Plus of Arkham City, which is, really, a good enough game to go ahead and play through a second time on, "OH FUCK WE'RE ALL GOING TO BE MURDERED OVER AND OVER BY MOOKS DEAR GOD WHY!?" difficulty. I mean it. It's everything good about, say, Prototype and everything good about Arkham Asylum rockin' it together in a bad-ass package where you even get to play Catwoman!

Which doesn't mean that Well-deserved criticism is not well-deserved.

But I don't really want to talk about the details of how the egregiously gross attitudes of the thugs in Arkham City are wrong, though I'm going to. What I want is to talk about one of the defenses that I keep seeing pop up for this kind of thing. Basically:

"It's not sexism, it's just lazy writing. Which means it's disappointing, but not really malicious."

I also want to talk about the social issues deal that Arkham City does do right, but we'll see if I have enough brain for that.

Friday, July 15, 2011

Session Roundup #17

So, I effed up two weeks of Roundup, but there wasn't really all that much till last night: Mansions of Madness, Angry Birds, Fallout: New Vegas, and last night's Mage: The Awakening.

Mansions of Madness: Shieldhaven already did a thorough analysis here, but yeah, it's awesome. I played the Nun, which is pretty much the best choice in Arkham Asylum. And a good one here too, though it kind of hoses your buddies-- since shenanigans are more expensive to play on you, the Storyteller hoses them more often. I'm curious to try with some of the other characters, now that I know something about the game.

The oddest thing is that how our lives would have been SO MUCH HARDER if we'd gone for all of the clues. Although everyone lost, it would have been more climactic, if harder, if we had remembered to go for the next proper target. Ah well. Booze and Lovecraft...

...is just fine, actually.

Angry Birds: Effing addictive iphone games. I have nothing to say about this, but it's fun. Yes. Fun. Shut up.

Fallout: New Vegas: So, Made it to the Strip. So far, aligning with Mr. House, though that may change. You know what I love? How I'm Neutral (coz of stealing), but there's so many Good Guy options which involve coming to a peaceful solution, where no one dies. This makes me so happy. I like. Anyway, I'm probably going to go do a bunch of side-quests before I do any more of the main quest, except that I don't want to blow my free pass with the Caesar's Legion guys, while I have it.

Mage: The Awakening: Super fun session last night, involving a forest of Forgotten Ghosts and Spirits, where we went to rescue some Sentinels that had gotten... ah, lured from the path. However, our Moros and our Thyrsus clued us into the beings trying to do the same to us, and we went to the Guardians of the Forest, who challenged one of our warriors to a fisticuffs battle, with the rest of us offering support. We could cast spells on our guy, or the terrain (including the ghost critters in the area), but not on the other warrior or _his_ support. So, if it's a bareknucklething, we threw Tommy (Stands in Fire) under the bus. And then...

Well, Ghost Bees.

Ghost Bees and Ghost Wolves from me, unlucky ground from our Fate Guy, and Tommy turned plants into a Tiger.

So that was awesome.

Tomorrow night we've got an Over The Edge session, so I am looking forward to that most assiduously, and later this month, there should be the Return of My D&D game.

Thursday, March 10, 2011

Session Roundup #7

This week was dominated by video games and by me running my D&D game last Sunday. Yay punting!

Sunday: Tradya's Workshop-- After last session with the theatre and the rats and everything, it was about time for a low/no combat session. Which was great, because I hadn't the brain to prepare any stat-blocks for a special encounter or anything, and odd, coz I had no idea where the players would go next, but being that this is a fairly old-school dungeon crawl, the options were limited by the long pre-existing map. So they were pretty much going to go explore the northern part of the first level, which they'd looked at a bit before, or were going to go south and explore the few things that remained down there. This latter is what they wound up doing, which permitted them to get their hands on another one of their quest objects, and had them find the entrance to the hidden library maze. I won't go too deeply into the mechanics of the maze, as they haven't explored all of it yet, but it might sound a little familiar to people who really like, say, Sean Connery in monk robes.

Basically, they found themselves in a large, octagonal room with four doors, one in each wall, and stacks of books of various kinds in concentric circles. They rolled skills to see what sort of books were in the room, and if they found anything particularly useful, and also marked that above each door, there was a letter-- in order, T, R, A, & J. They knew, from the previous adventure, that the dude what owned the dungeon was called Jaylamer Tradya, so they decided to take the J path, and see if the subsequent rooms would have the rest of the letters of his name. And lo, they did! Each room was a trapezoid-shaped chamber filled with books on a common theme, with varying numbers of doors and a letter over each. This was consistent until the room with the final 'R' in Jaylamer, anyway, which contained 2 doors which had no letter. They found some palimpsests (not to be confused with the city of the same name... or were they?); the Avenger was able to create a rubbing to see the note that used to exist on the page. This gave them a couple of hints as to what they could find in each direction, and they decided to go through the one at the top of the trapezoid, which said it led to 'the center'. This took them back to the first, octagonal room, and of course, going back the same way did not work. Alas!

In the course of their searching, I remembered that this was the sort of party where I could give them magic treasure what didn't have any combat application, and so they found the following trinket:

Box of Delicious Creation
An ornate silver box with a lid of black wood, just large enough to hold a mug of something tasty.

Daily (standard): Creates a single item of food or drink, which is wonderfully delicious and comforting. Use of this daily item does not count against other daily magic item uses.

Random, I know, but the players seemed to really like it, and that made me happy.

Also, a couple of other plot advancement items were accomplished that I prefer not to discuss here, but which pleased me greatly.

Shadow Hearts: Covenant-- So, I forget which day it was-- possibly Monday?-- but the day sucked holy ass, and required that I go out to dinner with Shieldhaven immediately, and also buy a video game. Instead of doing so, however, I bought a PS2, and set about playing another run through of my favorite JRPG, Shadow Hearts: Covenant. It's frigging hilarious, and also a festive testament to the Japanese obsession with Jewish Mysticism. Fun!

I also have the first one, but the second added depth and scope in a way that I've only seen in games like Overlord and Overlord 2. Here you have the perfect setup what people ask for-- give me a sequel that's a game changer, keeps what we loved about the original, but does something new and better. The full customization of the judgement ring combat mechanic, having the turn based combat care where you stand for AOEs, and the addition of a combo system were all that is awesome, and I'm enjoying my second playthrough quite a bit.

Pretty much the rest of my whole world is eaten by culture packet writing for Dust to Dust, so yeah. That.

Thursday, February 10, 2011

Session Roundup #3

The only gaming this week would have been the run of my game, in which we finished up an encounter that had been called in the previous session on account of snow.

It was a pretty darn elaborate set-up, and I tried a lot of fiddly moving parts for it. There was a big stage with a dias about 3 feet up, and large stone pillars. Two members of the party (The Rogue and the Avenger, my trouble twins) had been sucked into performing as the "Hero" Wizard who had built the dungeon and his sidekick, while the rest of the party were stuck in the audience. They could affect various things by making skill checks to interact with the Shadow Attendants who worked as stagehands.

In the meantime, the two actors made skill checks to carry out tasks narrated by a booming, invisible voice, in sort of a 'Whose Line Is It Anyway?' way. Successes gave them bonuses to successive checks, or affected the outcome of the play. Also, I had given them stage swords, which (though they weren't entirely aware of it), ignored the Insubstantial quality. This would be important later.

Or, pretty immediately, as they were attacked by shadowy-wererat minions pretty quickly. Yes, that means dire rats with the Insubstantial quality (though they did not regenerate). Fun! They dispatched them all right, and then were sucked into a plot where the Hero-Wizard was dragged off and forced to become engaged to a Shadow-Actor "Rat Queen," much to the Dismay of her "Royal Vizier".

According to the narrator, the Wizard had crafted a magic wedding-ring, which turned the Queen into a beautiful Eladrin woman, causing her to scream and faint dead away, and the Vizier (an Elite) to be pissed as all hell.

Roll for initiative.

The rest of the party then Diplomacied a Shadow Stagehand to take them to the greenroom, so they could "join the play".

Okay, so the setup.

First of all, many thanks to Shieldhaven for writing up the statblocks for me, as I was creating this stuff at the very last minute. Also, everything I've described so far happened in the previous session, more than a month ago. Yippee!

Anyway. There were more stage weapons available at the sides of the stage, which would solve the Insubstantial problem for the weapon users. The implement users however had a real problem. My solution was to have three spotlights, which moved around the stage, which allowed magic to do full damage. Also, I decided (though this could just be the case) that insubstantial meant that the minions just didn't take damage from normal weapons. Bad times.

The problem was getting the players to figure this out. Some really amazing Arcana checks hinted at it strongly, and one of the wererats was a standard Leader, who also had to stand in the spotlight to use any of his abilities The Vizier alone didn't have this problem. It wound up not mattering for the Vizier, for a couple of reasons.

At each quarter of health, the Vizier summoned 8 or so wererat minions and 2 standards-- a skirmisher and a Leader. So that was fun. The Vizier managed to do his first summon just before the rest of the party made it to the stage, which created some problems with the rats having advantage of position, and the newcomers not having stage weapons yet.

For starters, the Rogue used a sneaky trick, concentrating on a magic necklace in her possession, and changed into the fainted Rat Queen, bluffing the Vizier into believing that she was really said Queen. His insight bonus being all right, but not awesome, he fell for it hook, line and sinker. They managed to interrupt combat, and convince him to send the Real Rat Queen off for questioning with two of the standards, and to dismiss the minions. It also gave the Cleric time to filch some stage weapons for all the magic users. Once that was done, they got back in a fight and beat him down pretty hard, which piffed his bloodied summon of minions, and brought down the curtain on the first act.

Now, Minions that can't be killed are a pain in the ass-- since no one in the party figured out the spotlights in time to use them. However, I made a punt when the party entered the stage that wound up sort of invalidating, quite by accident, my previous mechanic.

So when the party came on stage, they wanted to wear costumes, which were available, though I had no idea what should be. I rolled on a random list of dungeon dressing for inspiration. The Invoker got a fiery gown (from rolling 'matches'), the Artificer got a cloud (from rolling 'pillow'), and the Cleric got a sort of faunish, leafy thing (from rolling 'pipes'). Once they were on stage, their costumes made them seem like elementals, and I decided that damage sources that worked with their costumes would ignore insubstantial.

Yeah, so the invoker can deal full fire damage, and the Artificer with the Lightning Spheres cam do full thunder/lightning. So... yeah.

After a short rest, they went back out for the second act, which involved fighting the Rat Queen-- a level 4 (I think) Solo. She got off one attack and a summon of a bunch of minions before the Rogue changed back to herself and convinced her, through bluffing hard, that really, all she wanted to do really was marry her, and the Vizier was a traitor. The Rat Queen's insight being even worse than the Vizier's, I gave them a round of skill checks to extract themselves from the battle. Yeah, everyone rolled like, 25s on each skill they used. Fully. So the end of the play had the Wizard-Hero properly marry the queen, and granted them a magic item of rat summoning pipes. It also gave them enough xp to level them to 4th.

Went pretty well, for being 2 sessions with a month in between, and the party really liked being able to get out of combat with a skill check. I do not have the crazy skill-check fu that Stands-In-Fire has, so I'm sure there were ways to make it a bit smoother. But once again, I do so love using skills in 4e.

Apart from that I've mostly been playing Fallout: New Vegas or watching Shieldhaven play Overlord, which are good times both. Sadly, since I am a sniveling, console-monkey weakling, I have to be content with the slim playlist offered by New Vegas radio and the few other stations offered by the game, and the damn bug that replays, "Ain't That a Kick In the Head?" all the time, when I'd rather hear "Mad About the Boy" or the one about the Ranger with the Big Bar on His Hip.

Tonight is another DtD Update, which is cool, as people seem to dig getting LARP rules/website patch notes. Who knew! Software Development Practices are awesome!