Showing posts with label magic the gathering. Show all posts
Showing posts with label magic the gathering. Show all posts

Monday, June 20, 2011

RoadTrip Inspiration

As may have been mentioned before, Shieldhaven and I go on a number of road trips, usually to Georgia, which involves many hours of natter. And not a little of this natter, of various sorts, is about random design ideas and the like. The chief topic of discussion this time were a pair of branching ideas, stemming from his thinking about how to make martial combat in D&D 4e feel more parry and thrust... have a certain amount of dynamic action, where one can actually respond to attacks in a way that is logical given one's particular class (read: Martial School). One hopes he will expound further on the topic, as it was a really cool idea, and I contend that it is not that difficult, in 4e, to do something like this by adding minor action powers to classes.

However, when he was first pitching the idea, I managed to completely misunderstand what he was trying to do, sticking on the point of, "a purely martial system." Which made me think about, "wait, why no mages? What if there were NOTHING BUT mages?"

Now, it occurs to me that most of the time, when one winds up talking about any given tabletop game system, one is actually talking about combat systems. There's a number of reasons for this, but the main one is that it is more clear-cut to reduce combat actions to roll something, do something, than the huge and open field of social endeavors that people can undertake.

And then there's magic. Magic, especially in earlier editions of D&D, is pretty much a box of tools a mage can use to fight, sure, but realistically they have a potentially huge number of applications, limited only by whether or not you're the sort of person who would do well in Spontaneous Competitions in Odyssey of the Mind. So what happens in a world where everyone is basically a wily tool-user, and there's none of the beloved hack-and-slashers to stand before our dress-wearing wimpiness and take the damage?

Well, first of all, rather than dispense with the question of why there are no fighter PCs, let's come up with some answers.

Friday, June 3, 2011

Session Roundup #14 :(

Okay, so I... I won't say lied, exactly, but was mistaken about my ability to catch up on Roundup posts in the intervening week. Anyway, here's what we've been up to, gamewise:

Magic The Gathering: New Phyrexia Expansion: So far, all right. Spendy in terms of mana costs, not so bad as Zendikar, and having the kinda neat thing where you can spend life instead of mana at a rate of 2:1 for some cards. Need to play a few more drafts to see what I really think, but there's some fantastically gross cards therein.

Mage: The Awakening: Last night's session was short, but really fun. First of all, went to Volchik's (my character) uncle's house to do research on an abyssal artifact received last session, and to research the Prince of a Hundred Thousand Leaves, who is apparently some sort of literary Lost Carcosa-- pieces of his book intrude on other works, and if they're all assembled, the abyssal reality which _is_ the Prince will replace our own. Horrible, sure.

But also wicked awesome.

Anyway, after that was a meeting with some banishers to convince them that they needed to help us with the abyssal, cannibal, cultists of the Prince, instead of, you know, killing us for being mages. We convinced the guys we were sitting with-- who could do absolutely nothing about the other banishers lying in ambush for us, and for whom they'd baited this trap. So Tommy (who I still think of as Tod Lowry, and is played by Stands-in-Fire), turned some of the decorative plants into a swarm of locusts, while Sequela (Four Color) controlled the shadows in the room to help us escape, and I went Incognito. Also, I decided to mind control a handful of the locusts, which was really useful when we got to the back door and there were dudes hanging out to jump us.

"Feast, My Hungry Children!" indeed.

I have to say, I like collaborative research in Mage-- first, all the assistants roll, and their successes are added to the final dice pool of the main researcher. This is some value more engaging than researching in a library in our AE game, which was pretty much, "you ask a librarian, who asks another librarian..." and so on. But I'll get to AE in a moment.

Best moment of the game? Our Obrimos, Suryia (System Sans Setting) agreeing to hand over a couple of Mages from the council to the Banishers in exchange for leaving us be. Since we had to cripple a couple of their dudes, don't know how well this will stand up, but we'll see. Because THERE'S NO WAY THIS WILL COME TO HAUNT US, RITE?

Also, Sequela and Volchik managed to find a couple of Rotes in Volchik's uncle's library. So that's awesome.

Arcana Evolved: On Sunday, while in Hotlanta, we managed to get in some AE, which was a pretty good time-- it was a shorter session for that game, which, in typical 3e fashion, meant all of one combat encounter. To be fair, this game is also frequently bogged down by IRL stuff and child wrangling, and was also the day after the 2nd World Event of Dust to Dust, so this Kainenchen was in a whole world of pain. That all said, my habitually whiny character had very little to complain about, as we mostly moseyed through the ruins of this city towards the bizarre interdimensional library by taking advantage of the extremely low going rates on native guides-- as in, 1 gold apiece. This was cool, as otherwise, it probably would have been three or four more sessions before we even made the library. As it was, we only wound up in a fight at the door, where some mooks called their Rune Reaver boss to come and bash us. Fortunately, we made it into the library first, where we met the (miraculously) still living last guy who seriously schooled it. At which point, we decided to cool our heels for a while, and do some research, while we made plans to give it a final beat down and restore some Imperial Order to the city. Banditry = Got to Go, and such.

Who can hate that? Not this Rabbit.

Dust to Dust World Event II: Return of the World Event: This world event was a thousand times smoother than the first one, which doesn't mean that it went perfectly by any means. Getting things that are basic setting information across to players is a huge challenge, and one we certainly don't have a good answer for yet. I suppose it's mostly a good thing that we're, you know, not a con/salon larp, and so not actually coming up with a bunch of pre-gens all the time. That said, everyone seemed to have a really wonderful time, so yay to that! We got to test a couple of different totems, and more higher level ritualism, which is _really_ dependent on the efficiency of the rituals in play. Not that any player could know that off the bat.

But, well, it is to find out!

Thursday, March 31, 2011

Session Roundup #9

No formal games this week, but Shieldhaven, Stands-in-Fire, and a couple of other friends and I went to MACE West: Cudgelcon last weekend, instead of going to the Eclipse campover. It was a lot of fun, as Haven describes here, and in addition to renewing my fondness for Magic: The Gathering, I picked up a few rulebooks.

Fiasco: looking forward to this one! The game is a rules light, GMless game played with D6es. It is intended to recreate the experience of a Cohen Brothers film. Check it out here, and I'll provide a more thorough update once we've had a chance to play it.

Savage Worlds, and Savage Worlds: Suzerain: Haven't had a chance to read these yet, but it does give me a chance to pimp the awesome Aaron Acevedo, whose art decorates the Suzerain book, and many other Savage Mojo games. Savage Worlds, incidentally, is apparently hot shit in Western NC! I was impressed.

We also played some Core 11/Besieged of Magic: The Gathering. I'm iffy on the Besieged set, mostly because I was very spoiled by the Alara block. I mean really-- thorough multi-color support, super fast deployment of creatures... omg, merfolk. It's just happy. That said, I made a pretty decent Infect deck, having played a bunch of Wither in Alara. In case you were curious Infect does the following:

Creatures with Infect deal damage to creatures in the form of -1/-1 counters, and to players in the form of poison counters.

So Poison Counters are also a new mechanic. If a player gets 10 of them, they lose the game. Awful, right? Yeah, play a white deck with Prot. from Black and Green creatures in it, and tell me that again.

We managed to not play any Battlestar Galactica or Mansions of Madness, though they're both games I hope to pick up soon.

In the meantime, been playing all the Shadow Hearts. I love that game-- so very hilarious, and far less railroady than I remember. But doing what sidequests you can before the second disc helps with that. Speaking of which, I am very nearly to the second disc-- at 40 hours of play. Fairly straightforward play too. Huh!

The very first World Event of Dust to Dust is this weekend! After work for me!

Yes, my work is in North Carolina, and the game is in Georgia. The game starts at noon, and my work, on Sat, ends at 10 am.

Whee!

Thursday, September 16, 2010

Indecent Indexes.

For ease of reference, I shall list the recurring games in which I am participating, of all genres. Coz otherwise... ja, confusing.

4e
  • B's Game (Formerly Road to Bael Turath; original world based on Dust to Dust)-- Revenant Assassin, Hane Al'Druth.
  • Eberron (Armistice, run by G., who also plays in Planescape and Chessenta)-- Tiefling Artificer, Ballast.
  • Planescape (The Custodians, run by Standing In Fire, who plays in B's Game and Eberron also.)-- Aasimar Psion, Sa'réja.
  • Chessenta (Book of Serpents, run by Standing In Fire) -- Wilden Shaman, Kinnav Vinnet.
  • My Game (Keep waffling on a name, Original World + Old Skool Dungeon Crawl).
3.x and variants.

  • Arcana Evolved (Cloud and Shade, run by Nemo.)-- Human Magister, Basel Atullican.

LARPs
  • King's Gate-- Full time NPC.
  • Eclipse-- Harper Kell, Imperial Swordswoman.
  • Dust to Dust (Website in Progress)-- Campaign Committee.

Also, I play a level 57 (mostly) Holy Paladin on Whisperwind in WoW. I'm not actively playing any other MMOs at the moment due to crappy computer-having, but I actually liked Age of Conan-- probably the result of playing mostly the Destiny Stuff in Tortage.

Right now, perhaps my greatest personal tragedy is that I have neither time nor money to play much Magic the Gathering, as my old Magic group was a) through my old work and b) pretty much over it when Zendikar came out. I dunno about you, but after being used to the Alara Block and the ones before it, the name of which I forget and am too lazy to look up right now, Zendikar was way too slow and (in terms of mana cost for cards) expensive. I'm curious about the Scars of Mirrodin set, but-- once again, time and funds for Drafting. Meh.

Speaking of time, there are a few other things that I'd like to either run or play, and the first of these is a Psychic/Horror Game based on the Dawning Star setting, where I am still waffling on the actual ruleset I want to use. Dawning Star was written to be a setting for D20 Modern/Future, but I am not sure that I will be able to get the right horror feel for it. Call of Cthulu has some good things about it, but the sanity/mythos mechanic isn't really appropriate here. 4e has some interesting possibilities as far as cool terrain stuff and having combat that I adore, though psionics in 4e don't fit-- look for a post about how awesome is the setting psionic mechanism, Red Truth, coming soon. Some of the White Wolf stuff (as in the Second Sight splatbook) may be good, but not sure yet. Anyway, the plan is for this to be a 3 session (or so) short-run game with pre-gen characters. We'll see how that goes.

And that's the break down, as much for my own benefit as anyone else's.