4e
- B's Game (Formerly Road to Bael Turath; original world based on Dust to Dust)-- Revenant Assassin, Hane Al'Druth.
- Eberron (Armistice, run by G., who also plays in Planescape and Chessenta)-- Tiefling Artificer, Ballast.
- Planescape (The Custodians, run by Standing In Fire, who plays in B's Game and Eberron also.)-- Aasimar Psion, Sa'réja.
- Chessenta (Book of Serpents, run by Standing In Fire) -- Wilden Shaman, Kinnav Vinnet.
- My Game (Keep waffling on a name, Original World + Old Skool Dungeon Crawl).
- Arcana Evolved (Cloud and Shade, run by Nemo.)-- Human Magister, Basel Atullican.
LARPs
- King's Gate-- Full time NPC.
- Eclipse-- Harper Kell, Imperial Swordswoman.
- Dust to Dust (Website in Progress)-- Campaign Committee.
Also, I play a level 57 (mostly) Holy Paladin on Whisperwind in WoW. I'm not actively playing any other MMOs at the moment due to crappy computer-having, but I actually liked Age of Conan-- probably the result of playing mostly the Destiny Stuff in Tortage.
Right now, perhaps my greatest personal tragedy is that I have neither time nor money to play much Magic the Gathering, as my old Magic group was a) through my old work and b) pretty much over it when Zendikar came out. I dunno about you, but after being used to the Alara Block and the ones before it, the name of which I forget and am too lazy to look up right now, Zendikar was way too slow and (in terms of mana cost for cards) expensive. I'm curious about the Scars of Mirrodin set, but-- once again, time and funds for Drafting. Meh.
Speaking of time, there are a few other things that I'd like to either run or play, and the first of these is a Psychic/Horror Game based on the Dawning Star setting, where I am still waffling on the actual ruleset I want to use. Dawning Star was written to be a setting for D20 Modern/Future, but I am not sure that I will be able to get the right horror feel for it. Call of Cthulu has some good things about it, but the sanity/mythos mechanic isn't really appropriate here. 4e has some interesting possibilities as far as cool terrain stuff and having combat that I adore, though psionics in 4e don't fit-- look for a post about how awesome is the setting psionic mechanism, Red Truth, coming soon. Some of the White Wolf stuff (as in the Second Sight splatbook) may be good, but not sure yet. Anyway, the plan is for this to be a 3 session (or so) short-run game with pre-gen characters. We'll see how that goes.
And that's the break down, as much for my own benefit as anyone else's.
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