Showing posts with label I really want to play more Over The Edge. Show all posts
Showing posts with label I really want to play more Over The Edge. Show all posts

Monday, November 11, 2019

The Middle Kingdom -- a Metatopia Roundup

Soooo...

We're back from Metatopia. It was freaking awesome. I came, I saw, I tested my game, it actually functioned as a game, and I have a zillion things to re-do, but I feel basically good about it.  I had some wonderful experiences and panels and thoughts about the con itself and the atmosphere which I need to think on some more, but which are broadly good.

Also, I played some amazing stuff, which I will more or less try to describe herein.

First thing, Friday I played a psionic cop game called Psicom, by Jim Dagg, which was awesome both for being pretty much my whole raspberry jam, but because of the other two playtesters, who were these dudes. Seriously, if you can play a game that has action in it with Stras, DO THAT THING. He is a full on Anime hero at the table and it is everything. John is also the nicest dude, though Jim is also the nicest dude, so it was all very happy. Instaback, instabuy.

I didn't do much else on Friday since I was stressing about my Hi-Test, which I also won't go into, as I wanna unpack and do design talk for it on another post. So skipping to Saturday, when I played Immortal Flight by the incomparable Shoshana Kessock. It was really neat; I am allll about playing some Nephilim just living in the world, and it's incredibly evocative. "The Midnight Song". Shivers. and there was a Rabbi at the table too, so we got fully down with it. Mechanics are interesting; I'm really looking forward to this one moving forward.

Another playtest for me, then we played Throne of the Void by the above mentioned Stras and John of Off Guard Games. Harbinger puts it most eloquently here:


This one was especially interesting because we got to play with Rob Donoghue, who is a political cutthroat in intergalactic space politics, but who I mostly chat with as a fellow Scrum Master and Agile development evangelist. Seriously, he did Lean Coffee Friday and Sat morning of the con and it was awesome. Also, it was my first real experience with a Forged In The Dark game by folks who really Feel that system, and I am into it.

Last game Friday was Wracked, by Matthew Malis, another ATL dude who Harbinger knows from LARP-stuff. Really strong concept-- dead folks who have escaped hell and are working for the Reaper in order to secure Redemption. So thematically similar to Immortal Flight in some ways, but not in others. Very strong Vice/Virtue mechanic, which I liked better than the way such is used in Mage, tbh. Dice mechanics were a lot like the ones I'm currently using in At What Cost, which is not a bad thing-- great minds and all! Definitely had fun, and am looking to see where it goes.

Sunday, I had one more test, and then B and I played a game called Vigilance, by AquaVertigo Games. It... was about people who come from the dead in pre-antiquity and function as Living Laws tied to constellations.

...as you can see, I maaaay have played to a theme a bit in my game choices.

Vigilance had a really cool dice pool mechanic, and was again, thematically very strong. The personal story mechanics, once I got them, are very evocative and pull you in well. Yeah, I pretty much hit the jackpot on all the games I played for subject and intensity. While many of them did deal with similar themes, they had interesting and unique things to say about them, and contributed something different in their own way to the craft.

Also psi cops and space politics, which I am forever here for.

And that is Metatopia Roundup #1, and the one I most wanted to get out, because whatever else, the awesome games I played deserve some shoutouts, and the awesome people who ran them as well.

G'night to all of you out there, and here.


Thursday, May 17, 2018

Over a year and roundup time.

...Wow, I suck so much. I promise you that the lack of posts in the past... years has been from lack of time, and in no-wise lack of topics. So let's walk through some Roundup stuff, shall we?

Running

I'm running Liel, my D&D game, and... that's about it. I'm enjoying the hell out of it though. I like running games... maybe more than playing them. I want to talk more about this soonest, especially because we just went through about 3 sessions of the players dying, being dead, and then making themselves not dead again, which meant it was a fairly good test case for ideas I put forth in that article I guest wrote for Tribality that one time. I think it went pretty well, and it was also a nice example of a theme that bears repeating: When the players pick up all the hints and figure out what's going on, they should probably just win.

...because, y'know, I need more blog topics. Right.

Playing

Aurikesh - Harbinger's D&D 5e game. Continues to be great. I'm mostly focusing on my Blademaster 2 weapon fighter, who is level 7 now and feels like an unstoppable badass. I need to get my Tomelock and my Royal Sorcerer caught up more. That said, my main is well in the middle of accomplishing one of her major character goals, so I've got that going for me. 

Granite Sledge - Standsinfire's 5e game. Planescape on a boat! A big, rocky boat. I am playing a Lamia Monk, which is really interesting... StandsInFire created cool rules for her; I'm blood of Abraxas. The game itself is gonzo in a good way... thing

Forgotten Realms - Harbinger is also running a 5e Realms game with me and a couple of friends. I am playing a gnomish Mystic Theurge who worships the god of runes... really, I just wanted to play a Theurge. So far, I like it pretty well... it sure is a wizard who gets to use cleric spells. Not super special, except thematically. 

Over The Edge 25a - Harbinger has run a couple sessions of this, and basically, I always want more. I've said this before, but MAN do I love the playtest dice rules so far- I feel like I could run almost anything with them, particularly if I want something very light, that is heavy on the RP.

Cuphead - does anyone really play this game, or does this game play them?

Love Nikki- Yeah, I said it. But seriously, it hits all my weak points- collection, completionism, aesthetics, and exploration. It's a time and money trap like no other. If you value your cash and sanity, AVOID (but seriously, my friend code is 106448785).

Flight Rising- Yup, still. Not a ton to say about the dressup dragons except it seems the community has mellowed some, and it's gone to always-open registration, so check it out if you are so inclined! For reals though, it's a really good introduction to the culture of subgaming and in-game IRL economics beyond gold sellers (just... search on 'adoptable' sometime), and how pet games are fascinating for the econ lessons.

Pokémon Go - What? Don't you judge me, you know you're playing it too. And no, I don't have Mew yet. I'm about halfway there, still stuck looking for friggin ghost pokémon.

Writing

I wrote a Campaign Starter Kit for Unknown Armies 3 which is out to the backers now! Likely it will drop on DriveThruRPG soonish, and when that happens, I should definitely post it here, and not, y'know... forget.

For myself, I'm working on a Very Deconstructed Game called (tenatively) At What Cost, and if I actually manage to not get swamped by Day Job, I will post design diaries here, or sommat. I am hoping to have a playtestable version of it by Metatopia, assuming we're able to actually go to Metatopia this year. We'll see.

Also, I should make sure I'm not under NDA before I talk about anything else I'm writing for anyone, but Harbinger and I will be at GenCon, so there's that.

Reading

Midgard Heroes - by Kobold Press. More on this later as well, but the short version, there's a lot here I want to pick apart and feed on to grant my games strength, much like the necrophage described in its pages. Find it here

In the Company of Unicorns - by Rite Publishing, specifically, converted for 5e by my own dearest Harbinger. So, in the dim and tawdry days of 4e, I was working on a set of equine racial options called Pwny Island, which apparently, I actually thought was funny at the time. I never finished it, like so many things, but look! B basically has- well, at least, the unicorns- and managed to make them interesting, serious but not over-earnest, and fairly compelling. I'm actually unironically interested in playing a unicorn character after reading this book. I really want to do some sessions with it and post roundup reviews, because Yeah I do! So really, go! OBTAIN IT.

From Kickstarter, we got our copies of Epyllion, Changeling 20th, and I'll be picking up Dawning Star at GenCon this year, and I'm further waiting on too long a list to mention, so I'll make the attempt to talk about those games as I receive them. 

And that's the news. Why am I actually posting things now? 

...well, why indeed. 

Because I missed you, probably.



Monday, November 19, 2012

Sporadic Roundup!

So, my gaming has been... spotty, at best, but I figured that it was probably time to go and take stock of what I'm playing, for my own edification, if nothing else.

First off, quick shout-out to the indie+ gaming circle on G+, which has more or less got me back into a thinking about games, and writing about them. And, of course, Shieldhaven, who is running some D&D Next stuff for which I have a couple of alts. And, as I am a lazy git when it comes to filling out WOTC's feedback, I might as well talk about my impressions somewhere.

Tabletop

Arcana Evolved: Yeah, still playing that. Made it to level 14, are Runechildren now. Still not a fan of 3.5 style combat.
D&D Next: As I mentioned a little earlier, I have two characters in Shieldhaven's game: a Veytikka duelist-bounty hunter, and a Beruch FEy-Pact Warlock. So far, I really like the fighter's stuff in combat, though Shieldhaven changed up the dual-wielder specialty a little to make it less crappy. Warlocks, on the other hand, are very dull in combat, but, well, the class is basically sooooo two playtest packets ago. Will actually go into this more in-depth in a little bit.
Over the Edge: Have not played as much of this as I'd like, for realio.
Ptolus: played a session of this, and boy, I'd forgotten how much I prefer Pathfinder to core 3.x rules. Magus is completely broken, however, and... hm, there's probably a post brewing in how much I dislike +ECL classes (I was playing a Minotaur, but we hacked it to avoid ECL).
My Game: has been on hiatus about forever, largely due to a complete lack of time. And also because levelling without DDI, which I am not currently paying for, is pretty much lame. But I've probably talked enough previously about how badly I think WOTC bungled that one.
Mage: the Awakening:  Has now wrapped, after we murdered the face of the Red Word cult. I made it to Mind 5, Space 3 as a Mastigos, and I feel pretty good about that. There's some political goals that I will pretend happened as a result of us being awesome and sticking it to the Abyss, even though they did not occur on screen, primarily getting rid of the current head of the Consilium, and installing this Mysterium dude, Potestas.

LARP

Dust to Dust: Just passed it's 6th event, and boy are my arms tired! It remains both awesome and exhausting, and I'm delighted to be a part of it.
Eclipse: Is about to wrap up its first arc soon, and I am debating whether I am going to re-roll, or stay with my current character. Hm, ponderous questions!

Video Games

Skyrim: I continue to spend way too much time in the Skyrim Province for my own good. I have the Hearthfire and Dawnguard expansions, and am looking forward to Dragonborn. No, I have not completed the main storyline, at something like 250 hours. Good times.
Fallen London (And Failbetter Games as a whole): I still play this from time to time, though I have completed Cabinet Noir, The Silver Tree and the prototype of Below, their recent Kickstarter Project. I was less impressed with Cabinet Noir and Silver Tree, as they felt too... Fallen London, really, for the Format. Below, however, I am excited about, because I feel like the new format suits the dungeon crawl experience really super well. I should totes write a pimping post about that.

And now...

So that's where I am right now. I want to spend a little extra time talking about the 5e game, because it's what's interesting me most mechanically at the moment, and because the discrepancy between what the Fighter is good at and what the Warlock is good at is so huge.

First, the Fighter.

So, in the Aurikesh Setting, I am playing a Veytikka Fighter, which means I come equipped with claws that a) count as finesse weapons and b) do 1d6+atk. You know, just like the rapier I carry. So there's a certain amount of "eh, who needs this rapier?", at least, until magic weapons come into play. Also, I carry a shortbow, and am delighted by how switching weapons is a free action. The Duel Wielding specialty allows me to roll once for an attack with advantage, and if I hit, I roll the greater attack die plus 1d6 +bonus for damage. At the moment, this just means 2d6+bonus on hit, which isn't shabby, but doesn't have me putting things down with one hit at 1st level. Also, I am pretty sure that Haven boosted the HP on the monsters, which is just fine.

The Bounty Hunter background gives me contacts, access to a bounty board (basically, extra quests-- very cool if your DM wants to do anything with it, though I can imagine it being basically a dead spot in build), and 3 skills (spot, and... two other things I don't remember) , which is just fine, though the Veytikka advantage of keen smell gives me advantage on scent-based rolls (against wisdom), which don't stack with Spot. I'm told I can upgrade the skill to general perception later, which is certainly an interesting approach, and one I don't know how I feel about. But skills are tricky.

Combat as a fighter is not as purely awesome and cinematic as in 4e, but is likewise not as boring and staid as 3e. I have, from class, combat expertise dice I can spend to basically add damage or mitigate damage if I so choose: 2d6/encounter, which help me actually want to pay attention to combat outside of my turn, though I don't have a lot of reasons to care what my fellow party members are doing; nor do I have any mechanical way (thusfar) to keep the critters off of the casters and on me. Which I miss in an abstract sort of way, but didn't really notice when we were in game.

Also, I felt that my skills and things gave me some non-combat utility and interest, which was super nice. The character is kind of a silent, sullen type with a disturbingly honorable streak, and I don't really know where she'll go... oh, also, she's a member of the Iron Temple Warrior Society, so there's that.

Playing a Warlock is a massively different experience, and I can see why they were pulled from the packet. But I wanted to play one, because Haven is doing some awesome things with Fey in the setting that I super wanted to be a part of. Anyway.

In combat, a Warlock is basically All Eldritch Blast All The Time. I can see where Visage of the Summer Court (a wisdom-save AOE 30' charm spell, pick your own target) could have awesome combat application, but I didn't want to spend the boon for it just then. The lesser invocation that allows you to move around without incurring attacks of opportunity is sexy as hell, though as we were fighting arial opponents, it didn't come up. I'll be curious to see how it works in future encounters.  But yeah, as I didn't pick up the other Warlock Damage Spell, my combat applications are somewhat limited to blast, blast, blast.

That said, I pretty much used everything _but_ Eldritch Blast outside of combat- including Visage- and that was awesome and rocked my socks off. This is due in large part to Haven running a very fun and engaging setting with a lot of interesting NPC interactions, and that was definitely the strength of the session. I went from regretting not having bought more varied combat options to being really happy with Visage, due to its effect on Fey who, well... were just more likely to like me, recognising me as one who shared their same Patroness.

I'll be very interested to see what they do with the Warlock in future releases, if they keep it... it's a neat thematic concept, so I hope they do.

Also also, I took the Priest background and one of Haven's Custom Specialties, the Bloodletter, so that I could have a tiny bit of healing. So far, it has mostly meant that the party healers didn't have to spend healz on me, and could help other folks, so that's all right.

All told, I like it so far... I would very much like to see more 4e style terrain stuff in combat, and more of the push/pull/knockdown stuff also, as it made combat super engaging. I really like having to care about combat positioning, and I definitely miss it in this edition.



 


Tuesday, November 6, 2012

Grandiose Plans.

So, I learned somewhat recently that Atlas games has made the WaRP system available for use, which is the system Over The Edge is based on. And if you've read much of anything I've posted here, although that has not been a particularly frequent thing of late, you know how much I love love love Over The Edge.

So, I've had this King In Yellow/Dawning Star game I've wanted to run for several years now (ostensibly called, "The Truth in Yellow"), but, as I am not a fan of D20 Modern/Future, I'd been hard up for a system to run it.

And you see where this is going.

This will require spending some time with the Ineffable Tome of Ages and making shit work with what I want it to do, but WaRP is pretty durned flexible, and I'm excited to play around with it.

In the meantime, Shieldhaven has been gearing up for a D&D 5e game where I've got a couple of alts, one of whom (Lanth the Veytikka Fighter) you can see here, as rendered by the awesome Mr. Lich:


I am also playing a Beruch warlock, though I haven't a pic of her. Yet. :)

Tuesday, June 12, 2012

In which I am not alone.

Aaaand here's a small collection of links to other people's blogs, who have ideas I love, or have posited elsewhere in this blog. Seriously, keep it coming.

Dear Wizards of the Coast... -- from UAD&D. Talks about Multiple Editions and Print on Demand, a welcome echo of my post on the Two State Solution some time ago. And from a pro! A righteous read.

The Threefold Path of RPG reading. -- Robin D. Laws has some excellent insight on Information Presentation, a subject dear to my heart.

I Made a Board Game! -- Shieldhaven discusses Stones of the Wall, a game he invented for DtD. It's pretty cool. :)

Among the topics which I intend to discuss in future, there are some reviews (Toys for the Sandbox and D&DNext/5e/whatever), and also more on information presentation as regards the Dust to Dust Rulebook and Website, which are of perhaps more immediate concern to me than other topics.

Speaking of Dust to Dust, we just had our fourth three-day event! Which may lead to some ruminations.

I suppose we shall see.