Showing posts with label we roll old skool. Show all posts
Showing posts with label we roll old skool. Show all posts

Wednesday, April 17, 2013

A note.

Just so it is Written:

I am currently playing Planescape: Torment for the first time.

Holy shitballs, why did I not play this ten years ago!?

(And I'm still in the !&@^!&%@$! Hive. :P )

xoxo,
Kainenchen

Monday, January 30, 2012

If I Were a CEO #2: 5th Edition D&D and the Two State Solution.

Or D&D Next, as some are calling it. Yes, it's what everyone is writing about these days. What will it do, what will it have rules-wise, why is Monty Cook working on it, OMFG. So I'm going to avoid that right now, and as I have done in the past, delve into the business side of things, at least, from my own limited perspective. Keep in mind, that as with all blogging, this is an Op-ed piece.

First of all, I was disappointed, if unsurprised, to learn that D&D was going to a 5th edition anyway, or at least, just doing a 5th edition. As I mentioned in the previous post, linked above, I don't think that adding another player to the edition wars is going to solve anything. The players who felt alienated when 3.x was abandoned for 4th pretty much either went to Pathfinder, or kept playing with the older material, and were lost as customers. They're not likely to come back in any lasting way for 5th. Also, the 4th ed base, who spent a lot of energy supporting that edition, splintered when Essentials came out, and will splinter further for this one, especially if it renegs on some of the best things about 4e (Economy of Actions, I am looking at you). While a Middle Way, which I think they're trying to do here, might be desirable, it is more likely that it will simply create more strife, because it means that 4e (which has been pretty much dumped for Essentials) and Essentials will no longer be supported at all.

A pause while those who are so inclined cheer over one or both of these things. Schadenfreude out of your system? Good. Let's continue.

As Shieldhaven will say at length, I am not a huge fan of 3.x, or Pathfinder (though I have just agreed to play a Pathfinder game. Another story for another post), because of various issues many of which I describe here (and which are actually worse than I describe, in fact). That said, every edition has both its problems, and its die-hard fans. The correct-- if perhaps difficult from a design manpower standpoint-- option?

The Two (or Three) State Solution: Support All Editions.

No, I mean it. WotC should take a clue from White Wolf, re-release all the material that they've got license to as e-texts, and offer Print on Demand. Potentially offer rules tweaks, new modules, and new content on a limited basis, primarily in an electronic format. And WotC can do this very, very easily. How?

The DDI character creator was the shit. I don't mean the online version, I mean the downloadable version that used to have all the updates. Making this a comprehensive and multi-edition database would be a product worth paying for. And how.

But I talked about all of this in the post that I linked above.

Now, while I know good and well that going back to supporting and providing content for 3.x won't, say, bring back those who defected to Pathfinder and are super happy with it. BUT it will be a more comfortable fit, and potentially get people back into generating sanctioned content for it, and allowing for more comfort with new additions, variations, and the like, as they can be secure that Their One True Edition will still be cared for. Continuing to support 4e and Essentials just means that they fail to lose people who invested in caring about those new rulesets, particularly those who are Less Than Enthused about the design stylings of Monty Cook, and what that means for future rulesets.

Also, the one New Book that I suggest for all editions is a DMG 2, much like was done in 4e. I cannot stress the importance of Show Me in how to run specific mechanics within a story.

Bring Back the Open Gaming License

Or at least, create a more wide-open licensing scheme by which people can offer home-brewed content, or small-press content at a nominal fee. This is more a point of Shieldhaven's than mine, but a huge problem with 4e, including DDI Char. Builder, is how hard it is to houserule, or for independent content reactors to actually generate compatible content. This is super good for the company in that it helps generate and spread interest; every interesting module someone makes potentially gets someone else to _also_ buy the core content.


Make it Clear

For my final point, it's less about the way the rules are (though that's important), but about how the information is presented. The biggest problem of all D&D editions up to this point is that the information in the rulebooks is explained so badly, and there's so much cruft, that finding anything is really very problematic. If the staff here spent some of their money on doing organization work on the books of the previous editions, this would go a _long_ way, I feel, to cleaning up some of the problems with them, by making things clear, and actually fixing legitimate errors and conflicts.

To sum up, I have a real problem with the idea that the best way to deal with the problems in the game(s) is to release a new ruleset every few years. I think that it's more a better way to just hemorrhage players, and drive everyone to either sticking with their old products, or going to games like Pathfinder, D20, or others. That's money left on the table, and it makes me super sad that WotC is not really looking into what these people actually want, and supporting that. I fear that they will wind up wasting a lot of time and money on an effective bust.

Friday, March 11, 2011

New wine in old skins.

This afternoon, Shieldhaven linked me to This Nifty Group Plan Thing, which seems like a whole lot of fun and festivity, and a thing I'll like to do. For me, this is a lovely slice of nostalgia, as my dad used to run this map as part of his half-Qasqueton & other 1e material, half homebrew dungeon. As Shieldhaven mentions, we are discussing having the dungeons be connected in some way, which should be fun. In the interim, here's the write up from the original page:



Most people that have been playing the game longer than, oh say... 15 years should recognize the rather iconic map above. Even those of you that may have cut your teeth on 3rd edition have seen it presented there. It is, of course, the dungeon originally provided in the AD&D 1e Dungeon Master's Guide. It and the accompanying sample of play have together long been a sort of touchstone for me in the way that things like Village of Hommlet, In Search of the Unknown, Bargle & Castle Mistamere or Keep on the Borderlands are for others.

I realized something about this map and I recently. Despite it's importance to my early understanding of the game I've only ever used it for off-the-cuff, ill-prepared ventures. I've never actually sat down to stock and prep it like I now normally do. That's rather a pity, I think, because it's a well-constructed level. That secret door in room 3 (hiding somewhat in plain view and challenging the party to put the clues together to find it) is a prize in and of itself. Overlook it and you've got only a handful of standard 1st-level-dungeon-looking rooms on the top half of the map to explore. Discover, it though, and the whole level opens up.

Beyond room three one can reveal the nooks and crannies of those odd passageways and the weird little side rooms whose overall layout and construction beg the questions "what?" and "why?". Why this little bit here and that narrow passageway to nowhere there? What earthly (or unearthly) purpose is served by the three 10' square rooms that terminate the narrow halls in the south-east quarter? That series of rooms beyond the secret door is just dying to be stocked and described, is it not?

So here is what I am proposing to do and this is where those reading along can come into the picture if they so desire. I'm going to stock that thing room-by-room here on the blog at a rate of three rooms per week starting next week. I'm encouraging those reading this to do the same. At the end of this process the world will have (hopefully) several stocked dungeons based on a single, iconic map. The differences and similarities between them can be an interesting statement on the game and its participants.

I offer only some simple guidelines for this venture:


  1. Use any version of D&D, the clones or even another game (even genre) entirely to complete the dungeon.
    Provide as much or as little detail as you desire as you go.

  2. To get started add a comment to this blog saying that you're getting started and provide a link to your blog so we can all go see
  3. .
  4. You can join the fun at any time and take as long as you like doing it.

  5. Use as much or as little of the background and the few existing room descriptions associated with the map from the DMG as you like. The only requirement is that you use the above map.

  6. I'll be posting three rooms per week starting Monday, February 7th. (My first post on this will probably be whenever I get around to it.)

  7. I encourage you to not only stock the thing, but talk about your choices and dungeon-building philosophy as well. For instance, if you're using randomly generated results, talk about why. If not, also talk about why. Will it be a themed dungeon? The value in this project to me is in hearing about what a particular DM likes as well as seeing it directly applied.

  8. Will there be winners? Will there be prizes? Everybody is a winner but there won't be prizes.

  9. If you want to play but don't yet have a blog, start here.

Tuesday, September 14, 2010

The games people play now.

So Hi. Das ist ein Kainenchen. I may have an opinion or two on things as relate to Games of various sorts. Video, board, LARP, tabletop and yeah, I really, really like 4e D&D, though I started with my dad running me and my brother through The Caverns of Quasqueton when I was 8.

Now I am running an all-girl 4e game, playing in a bunch of other 4e games and one Arcana Evolved game. Also Campaign Committee for an as-yet unreleased LARP called Dust to Dust. Also aiming to play more Arkham Horror and Battlestar Galactica Board Games, finishing up my Fallout 3 DLC and dying a lot in Bioshock 2 Multiplayer.

So that's me.

Edition wars maunderings to come.

Peace out.