Because I can't leave well enough alone, I realise I still have things to say about Bioshock: Infinite, somehow, someway. This is because, the further I get from it, the more lingeringly disappointed I am in how it played. And I realised during one of my habitual Long Ass Road Trips with Shieldhaven, that part of why is because I've played (and still need to finish) Deus Ex: Human Revolution. Bizarrely, rather than wanting to continue in the mechanical legacy of its predecessors, it felt very strongly as though Infinite really wanted to be like Deus Ex-- but failed. That is to say: It wanted a Pacifist Playthrough option.
Showing posts with label the one about story. Show all posts
Showing posts with label the one about story. Show all posts
Tuesday, May 7, 2013
Monday, April 29, 2013
Schrodinger's Bioshock Part 2: The One About Story (They're All About Story)
So, now that I've taken some time away from it, let's talk about the story of Bioshock: Infinite. You know, the most interesting things about it. Many, many spoilers to follow, but for those of who who haven't played it yet, I'll begin with First Principles: where it succeeds, it succeeds admirably; where it fails, it provides a sort of meta context on inadequacy and a fundamental misunderstanding of it's medium. And there I leave you, because admittedly, if you haven't played it, what follows will not make much sense.
Wednesday, April 17, 2013
A note.
Just so it is Written:
I am currently playing Planescape: Torment for the first time.
Holy shitballs, why did I not play this ten years ago!?
(And I'm still in the !&@^!&%@$! Hive. :P )
xoxo,
Kainenchen
I am currently playing Planescape: Torment for the first time.
Holy shitballs, why did I not play this ten years ago!?
(And I'm still in the !&@^!&%@$! Hive. :P )
xoxo,
Kainenchen
Subscribe to:
Posts (Atom)