Showing posts with label bioshock: inifinite. Show all posts
Showing posts with label bioshock: inifinite. Show all posts

Tuesday, May 7, 2013

Schrodinger's Bioshock Part 3: on Disappointment and Deus Ex.

Because I can't leave well enough alone, I realise I still have things to say about Bioshock: Infinite, somehow, someway. This is because, the further I get from it, the more lingeringly disappointed I am in how it played. And I realised during one of my habitual Long Ass Road Trips with Shieldhaven, that part of why is because I've played (and still need to finish) Deus Ex: Human Revolution. Bizarrely, rather than wanting to continue in the mechanical legacy of its predecessors, it felt very strongly as though Infinite really wanted to be like Deus Ex-- but failed. That is to say: It wanted a Pacifist Playthrough option.

Monday, April 29, 2013

Schrodinger's Bioshock Part 2: The One About Story (They're All About Story)

So, now that I've taken some time away from it, let's talk about the story of Bioshock: Infinite. You know, the most interesting things about it. Many, many spoilers to follow, but for those of who who haven't played it yet, I'll begin with First Principles: where it succeeds, it succeeds admirably; where it fails, it provides a sort of meta context on inadequacy and a fundamental misunderstanding of it's medium. And there I leave you, because admittedly, if you haven't played it, what follows will not make much sense.


Thursday, April 4, 2013

Schrodinger's Bioshock.

So, yeah, I played it, I beat it, and you know what? I'm not going to talk about the story. Not right now, anyway. Or maybe I will, and maybe I won't. I guess you'll see at the end of the post.

What I want to talk about tonight, ladies and gentlemen, is gameplay. To begin with, Devin's side of this review pretty much sums up everything I thought about actually playing the game. Combat, as it starts, mostly felt grafted on, clunky, and in the way of getting to the next part of the drama I am here to see. Which makes it a real shame that the presence of the combat is the only thing that actually makes this a game.

(Are there spoilers under the cut? The only way to know is observation.)