Taking a hiatus from Roundups, due to excessive work on DtD, and general exhaustion. Which, I realise, is kind of lame, as I really owe a re-cap of Don't Rest Your Head and our latest Mage session, and this weekend will be AE... well, perhaps I'll get my brain together enough to deal with it sometime next week. I'd like to (if I can muster enough will) switch up a bit to other topics, and finishing outstanding projects like the Three Gates Dungeon and the pWnies.
In the meantime, you should check out Shieldhaven's 4e Crafting Hack here, and yes.
Also, the combination of FATE, Technoir, and Don't Rest Your Head has me thinking more about adjective application RP systems (instead of hit-points exactly, you apply adjectives that do bad things to people, or accept conditions) and how that might work for a psionic and/or horror system. I like them for being RP tweaks, by and large, kind of like... well, one thing I always kind of enjoyed in early D&D was making people switch up their alignment, as a way to have them tweak their RP, you know, "Okay, so what does Lawful Neutral look like on this PC?" Now, as a rule for the length of a campaign, Alignment is kind of lame, but as a temporary effect, benefit, or penalty, I like the idea of the consequences being manifest that way, in concert with the actual, mechanical penalties (whatever they are).
Also have been talking to Shieldhaven a lot about Echo Bazaar style menaces as tabletop consequences, and how that sort of thing might work, esp in Mythos Horror. Because the tradeoff of sanity v. mythos is ultimately pretty limiting, imho.
Anyway, now that I've dumped the things that are in my head for later reference, perhaps I'll be inspired to make a more thorough post, later.
GMing Tricks from the Defenders
14 hours ago