I actually have two gaming sessions for you this week! only sort-of because I skipped last week. But nu, I ran my game, for the first time since March, last Friday! That was a lot of fun; I had missed it quite a lot. A DM isn't really supposed to admit this, but boy-howdy was I flying by the seat of my pants on that one. Also, Mage: The Awakening tonight! So without further ado...
Tradya's Workshop: So, last session having been about a million years ago, and life being insane, I had done virtually no prep for this game. I'd left them at the first room of Tradya's library, back where they'd started. So they decided to try another path; the one beginning with 'A'.
They went down A, then R, Then B, then B again, then O, then wound up facing a huge construct spider, based on the Young Volcanic Dragon elite, scaled for their level (5) and with some adjustments...it was really completely terrible. The aura 1 5 poison damage that went to aura 3, the burning web zone that lasts a turn and deals 5 damage, plus webs that restrain, and a horrible bite that deals ongoing 5 fire, plus a triggered burst when hit with fire... yeah. Awful. I will post the stat block sometime when I am less wiped. Either way, it was a short session, but fun, and I look forward to getting back into the swing of things.
Mage: The Awakening: Followed hard upon last session, and also really good. We (by which I mean Sequela and Tommy) cleaned our evil-selves out of the gems we found, though Suriya's got out and tried to run. So Sequela commanded it to stay put while Tommy and Suriya shot Awakened Guns at it. I had... little to do in the fight, as nothing was susceptible to mind and Space doesn't have anything to attack with, so I worried about creating wards to calm down the craziness of the Fucks-With-Space labyrinth we were in. At any rate, we were able to trade the empty gems with the Indian spirits to get them to let us take the other two folks, and in exchange we would carry the spirits, in the gems, to museums that talked about their in-life tribal cultures. So that was all right.
On the way home, we called the Gravediggers to let them know we'd rescued their D00ds, then chatted with Diomedes and Madog (the other two d00ds) all the way back to Boston. Diomedes had been trapped in the labyrinth since the Clinton administration, so he had a lot to catch up on. Madog... used to be our evil-dopplegangers' apprentice. So we had much to talk about. We found out, in the long run, that the kid was from a reality where The Prince of A Hundred Thousand Leaves was the Reality. So my guess is that we're not in Total Recall, we're in Many Worlds, and that's... better. As the idea of having actually lost 3 years of memory, plus, was super unsettling.
Anyway, super cool. This weekend: AE. Foon!
150 Colorful NPCs for 7th Sea
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