A very quick check in, as I am near to passing out. We played a session of Mage: The Awakening, No Justice Like Mob Justice tonight, as run by the Wonderous Clever Shieldhaven, you know, like you do.
Learning Rotes is going to be a really good thing for us. We're all still operating on 100% improvised spells, and doing pretty well, though the bar for success is high. I blew through really _all_ of my willpower, adding dice to various things I wished to do. Mostly pulling info out of people's conscious thoughts, and a tiny bit of psychic assault. By the way, heavy Stamina was completely the way to go, because I keep spells running all the damn time.
This time, we were investigating the disappearance of an acquaintance of Ikarafox's character, Saint. Well, we could have been chasing down Banishers, but changed it up at the last minute. There was... too much to explain, but it involved a running joke about chickens, shark-ghosts (though not really), and an Abyssal cultist cannibal (really). It ended... maybe well? Well right then. We'll see if Four-Color's character, Sequela, and I wind up arrested for murder or not. We'd just better hope that the security cameras caught the part where the janitor with the crazy teeth jumped on Stands-In-Fire, then tried to eat my character's face after he'd hit her with just a little bit of psychic bashing damage...
Seriously though, good times.
Also, I ought to have commentary on the Portal 2 co-op, now that we've finished it, but that'll wait for a more awake time.
GMing Tricks from the Defenders
14 hours ago