Friday, April 8, 2011

Session Roundup #10

This week is notable for having been privy to the First Ever DtD World Event, and also session 2 of Mage: the Awakening

Saturday: Dust to Dust, Akathians vs. Ghuls-- So, this being the first event where I was, NoShitReally, a member of plot. The... circumstances of my arrival notwithstanding, it was really a lot of fun, and the players seemed to enjoy it quite a lot. We had some rough patches due to this being our first time working together, on the field, as a committee. However, it's really amazing to see something you've been working on for ages finally coming to life, and seeing what plays out as looked in your head, and what doesn't. I think Ritualism is the best example of, "OMG, that's just how it looked in my dream!" What is Ritualism, you ask?

Ritualism is how we do preparatory spellcasting in DtD. You have rituals that give you a number of charges of a given effect, which you can put in your focus. Each ritual has a rune, cost a certain amount of fatigue, and a backlash in case you fail the ritual. When you cast, you and up to 9 of your ritualist buddies pull dominoes (bones) from a bag, and attempt to make the sign of the ritual rune out of legal matches. As a wizard, you only have a certain number of bones you can pull from the bag when you begin the ritual. Fatigue reduces the number of bones that you can pull. So if you are working on a 5 bone ritual with a fatigue of 1, and you have 10 bones you can pull total, you've got 5 bones of leeway for matchmaking, and the next ritual you begin, you can only pull 9 bones total. Neat!

This encourages cooperative casting on one level, but also discourages it, based on how fatigue is divided amongst ritualists, and who actually gets the benefit of the effects. Plus, you have to have the ritual text prop to cast, so the text props are awesome treasure. Yay!

As for the parties themselves, Ghuls are nasty beasts-- horned human-looking dudes with very sharp teeth, who eat people and take their skills and memories. Bad times. a number of the Akathians did, in fact, get munched, including their leader, the Governor. Oops.

Our next event is on May 28th, at Indian Springs Pioneer camp in GA, and pretty much everyone should come, as it looks like it'll be a campover.Fun!

Thursday: Mage: The Awakening-- our Second Mage session, this was the one with the exposition. I think I want to think about this session more before I really post about it in detail, but I will say that picking up a second dot in Fate is def. on the table for things I want to do. Sometime after I go right for the fourth dot in Mind. I am not really familiar with World of Darkness advancement, so I don't know how hard it will be to get to Mind 5, but... omg, Mind 5. So awesome.

Also, I am looking forward to the next session of the game. Everyone's character feels very solid and real, which is unusual for a couple of sessions into a game. I don't think we've all figured out how we'll work with our abilities, and with each other, but that'll probably work itself out. Anyway. My gaming group is cool. And I'll talk more about mage... probably the Thursday after next, when we have our next session.

1 comment:

  1. On advancement within Mage:

    You should expect to keep receiving 2-5 General experience and 1-5 Arcane experience per session. Unless told otherwise, improving your Arcana comes entirely out of General experience.

    Increasing your Ruling Arcana (Mind and Space in Volchik's case) costs "new dots x 6." Since you're going for Mind 4, it will cost 24 experience points. Further, you absolutely must have Gnosis 2 before you can advance to Mind 4. This shouldn't be a problem, however, as Gnosis 2 will cost 16 experience points (some or all of which may be Arcane experience), and you currently have 4 Arcane experience.

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