tag:blogger.com,1999:blog-7850608927765903595.post2555338975200781986..comments2011-12-22T19:14:43.485-08:00Comments on ...You Find A Deck of Many Things.: Session Roundup #6Kainenchenhttp://www.blogger.com/profile/17790371621907596051noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7850608927765903595.post-54680146058497570332011-03-03T13:37:43.870-08:002011-03-03T13:37:43.870-08:00With regard to Virtues and Vices, they only apply ...With regard to Virtues and Vices, they only apply when things go against you, but the payoff can be (variably) huge. It looks really odd if you try to map it to FATE: Virtues and Vices are like Aspects that can only ever be compelled (though I'd be open to arguments for situational bonuses), that can only be compelled a certain number of times (Vices once per scene, Virtues once per session), and that reward uneven numbers of Fate points (Willpower) - Vices restore one, Virtues refill your Willpower, which could mean anything from zero to ten, depending on how far down you are from (Resolve + Composure). So while I can look at them as spiritual forerunners of Aspects, it gets messy if you try to make it too direct.<br /><br />Every game has its jargon that it throws around. At this point I don't notice D&D's or WoD's because I've been reading them for anywhere from four to eighteen years. FATE, on the other hand, still gives me fits...<br /><br />Actually, low jargon usage may be the my favorite thing about OTE, come to think of it.Anonymoushttps://www.blogger.com/profile/13333781524640845035noreply@blogger.com