Hello kids. I am effing exhausted, so there'll be a really short Roundup tonight. Which is kind of a shame, because we played Mage this evening, and it was super bloody awesome. I mean, really cool. Cool enough that I want to spend more time parsing it before I dive into talking about it, but what the hell? Our cabal was in the midst of deciding whether we were gonna help bonus dudes escape from this misty spirit labyrinth, (see last session for sort-of how we got here-- basically, we freed some dudes with the Ghost Bees and Tigers, but there's some other guys we could free too, if we come up with a challenge...) when we, well... basically unlocked this whole nested sideplot about basically evil bits of our own souls, trapped in gems. Apparently, we are, or were, Total Recall style sleeper agents. For serious. So we got deep into trying to figure out what the hell we were going to do about that, which meant that Tommy spent a lot of the game talking to the spirits of gems with his super cool Spirit 3.
Also, I totally bought Space 3 with my xp from last session. Now we're thinking in portals!
Only, well... the paradox. :)
Anyway, we left on a cliffhanger-- we've just sort-of come up with a plan to convince the spirits in the woods to let everyone in the labyrinth go, by exorcising the gems with our evil selves in them, and offering the spirits a place in them.
I am not doing the plot, or the session justice here, for which I feel really bad. I'll try to do better later. Culture Packets for Dust to Dust are finally over, for the most, so I am relieved, but wiped. Plus, I have some other writing obligations.
Finally, I've been playing Echo Bazaar on Shieldhaven's recommendation, and I really love the feel here. It is super creepy and awesome. Personally, I love it when things are odd and deep and don't really make sense for a long time. It's deliciously overwhelming, and that says yes to me.
Now, sleep. No really. It's important.
GMing Tricks from the Defenders
21 hours ago